This is a tiny little game but it packs a punch for its size. Or at least a tap on the screen. Very simply, you have to prevent a drilling rig from blowing up while it drills. Very simple, but the game designer displays oodles of talent with this creation..
A very good concept.
The atmosphere is excellent and well balanced.
The method of play is excellent although it might feel at times that some greater context is missing. For what it is, a small game developed over a few days it is probably the best it can be. In other words, what is present is near perfect, it is simply that there might be a sense of needing a bit more.
Although I believe the game balance is perfect, it is stressful and challenging, but not too much, it doesn't really have replay-ability. I place this game at 2 out of ten as it requires 15 minutes or less of full attention. However, this is my experience of it and it may be different for other people.
Once again the developer managed to focus on what is needed and make that as near perfect as possible. A very good decision and the end-product itself feels small and simple, but executed in an excellent fashion.
This game scores 37.5 out of 50 which is 75%.
If enchantment is left out of the calculation this game scores 35.5 out of 40 or 89%.
The game idea and themes of the game.
The audio and visual aspects of the game. The atmosphere and general look and feel of the elements in the game. Especially how appropriate and unique these elements are. Can you easily associate and connect the ambience to the story or theme?
Game controls and methods of interaction. Game rules and the technical execution of gameplay.
How satisfying, pleasurable, compelling or addictive the game is. Does it have replay-ability? How much time would you spend playing this game?
How flawless or immaculate it is or appears to be.
10 - unbelievable! Out of this world!
9 - excellent
8 - very good
7 - good
6 - OK
5 - not great, not terrible
4 - not good
3 - bad
2 - so bad
1 - disaster
0 - garbage
10 - endless full attention
9 - endless mild attention
8 - many many many hours full attention
7 - many many many hours mild attention
6 - about an hour full attention
5 - about an hour mild attention
4 - half an hour full attention
3 - half an hour mild attention
2 - 15 minutes or less full attention
1 - 15 minutes or less mild attention
0 - does not grab any attention at all
example: playing dota2 requires endless hours at full attention (10 for enchantment) and the worst failed game does not grab any attention at all (0 for enchantment)
This scoring system is very strict on small games or mini games, but that does help when games are compared to each other and also to indicate the potential value a player will get out of playing and/or acquiring the game.
There is no rule that says a game must be long, even a short game should be able to get a perfect score. However, with this particular rating system there is a built in penalty for short games. The reason is so that the rating system can be a guidance to gaming customers about the potential value of the game for them as a player.