Organising and packing is satisfying and that is simply what this little game is. Unfortunately it only has 3 levels and it would have been amazing with more levels and perhaps items which upgrade across levels. However, this is also a game developed over a few days, and I believe the developer delivered the best version of this game that can be created over such a short time period.
A very good game concept.
The audio and visual aspects are right in the goldilocks zone of being appropriate for the game.
The gameplay is perfectly suitable for the theme of the game, however, sometimes it seems to be a little to insistent of perfectly aligning an object within a few pixels. Whether this is intended to add difficulty to the game or not, I'm not sure, but it does create some frustration. However, the developer was very creative to explore ideas around packing and sometimes you have to make surprising decisions beyond simply fitting things into a given space.
You might be tempted to do a bit of a speed run and pack as fast as you can or even to revisit the satisfaction of packing perfectly. Thus I think there is an element of replay-ability of some people. However, for me, I played it for about a half hour at full attention which puts it at an enchantment level of 4 out of 10.
The game has a bit of a bare bones feeling to it, but what is there is perfectly acceptable.
This game scores 37.5 out of 50 which is 75%.
If enchantment is left out of the calculation this game scores 33.5 out of 40 or 84%.
The game idea and themes of the game.
The audio and visual aspects of the game. The atmosphere and general look and feel of the elements in the game. Especially how appropriate and unique these elements are. Can you easily associate and connect the ambience to the story or theme?
Game controls and methods of interaction. Game rules and the technical execution of gameplay.
How satisfying, pleasurable, compelling or addictive the game is. Does it have replay-ability? How much time would you spend playing this game?
How flawless or immaculate it is or appears to be.
10 - unbelievable! Out of this world!
9 - excellent
8 - very good
7 - good
6 - OK
5 - not great, not terrible
4 - not good
3 - bad
2 - so bad
1 - disaster
0 - garbage
10 - endless full attention
9 - endless mild attention
8 - many many many hours full attention
7 - many many many hours mild attention
6 - about an hour full attention
5 - about an hour mild attention
4 - half an hour full attention
3 - half an hour mild attention
2 - 15 minutes or less full attention
1 - 15 minutes or less mild attention
0 - does not grab any attention at all
example: playing dota2 requires endless hours at full attention (10 for enchantment) and the worst failed game does not grab any attention at all (0 for enchantment)
This scoring system is very strict on small games or mini games, but that does help when games are compared to each other and also to indicate the potential value a player will get out of playing and/or acquiring the game.
There is no rule that says a game must be long, even a short game should be able to get a perfect score. However, with this particular rating system there is a built in penalty for short games. The reason is so that the rating system can be a guidance to gaming customers about the potential value of the game for them as a player.