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Well Gnome

Throw a gnome in Well Gnome!

Spend some time with gnomes! Attract gnomes to come work for you down in the well. Throw them in and see how your wealth increases! Play long enough and you could become wealthy enough for that jumbo-sized sandwich!

8.5/10 concept

Throwing gnomes down a well so you can become wealthy is tight!

9/10 aesthetics and ambience

The look and feel is perfectly suited to the theme of the game.

8/10 gameplay and game mechanics

Once you get used to the slowed cursor, which is part of the game dynamics, the rest gets real easy!

4/10 enchantment

For me, this game provided a gaming experience of about a half hour of full attention.

9/10 polish

The game seems to be complete and finished.

This game scores 38.5 out of 50 which is 77%.

If enchantment is left out of the calculation this game scores 34.5 out of 40 or 86%.

MY SCORING FRAMEWORK

FOR GAMES / INTERACTIVE ENTERTAINMENT

10 POINTS - concept:

The game idea and themes of the game.

10 POINTS - aesthetics and ambience:

The audio and visual aspects of the game. The atmosphere and general look and feel of the elements in the game. Especially how appropriate and unique these elements are. Can you easily associate and connect the ambience to the story or theme?

10 POINTS - gameplay and game mechanics:

Game controls and methods of interaction. Game rules and the technical execution of gameplay.

10 POINTS - enchantment:

How satisfying, pleasurable, compelling or addictive the game is. Does it have replay-ability? How much time would you spend playing this game?

10 POINTS - polish:

How flawless or immaculate it is or appears to be.

The rating scale:

10 - unbelievable! Out of this world!

9 - excellent

8 - very good

7 - good

6 - OK

5 - not great, not terrible

4 - not good

3 - bad

2 - so bad

1 - disaster

0 - garbage

Enchantment specific scale:

10 - endless full attention

9 - endless mild attention

8 - many many many hours full attention

7 - many many many hours mild attention

6 - about an hour full attention

5 - about an hour mild attention

4 - half an hour full attention

3 - half an hour mild attention

2 - 15 minutes or less full attention

1 - 15 minutes or less mild attention

0 - does not grab any attention at all

example: playing dota2 requires endless hours at full attention (10 for enchantment) and the worst failed game does not grab any attention at all (0 for enchantment)

This scoring system is very strict on small games or mini games, but that does help when games are compared to each other and also to indicate the potential value a player will get out of playing and/or acquiring the game.

There is no rule that says a game must be long, even a short game should be able to get a perfect score. However, with this particular rating system there is a built in penalty for short games. The reason is so that the rating system can be a guidance to gaming customers about the potential value of the game for them as a player.