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God Veins

A Text Adventure!

God veins have a peculiar story filled with peculiar events. Make different decisions to get different endings. This game features a unique method of game interaction.

8.5/10 concept

A novel story, theme and method of gameplay.

8/10 aesthetics and ambience

The pixel art and other audio and visual aspects contribute to the general feeling of unease that is the atmosphere of this game.

8.5/10 gameplay and game mechanics

A creative method of gameplay is used.

3/10 enchantment

This game provided for me the equivalent game engagement of about a half hour of mild attention.

8/10 polish

The game appears to be finished and no obvious or visible bugs were found.

This game scores 36 out of 50 which is 72%.

If enchantment is left out of the calculation this game scores 33 out of 40 or 83%.

MY SCORING FRAMEWORK

FOR GAMES / INTERACTIVE ENTERTAINMENT

10 POINTS - concept:

The game idea and themes of the game.

10 POINTS - aesthetics and ambience:

The audio and visual aspects of the game. The atmosphere and general look and feel of the elements in the game. Especially how appropriate and unique these elements are. Can you easily associate and connect the ambience to the story or theme?

10 POINTS - gameplay and game mechanics:

Game controls and methods of interaction. Game rules and the technical execution of gameplay.

10 POINTS - enchantment:

How satisfying, pleasurable, compelling or addictive the game is. Does it have replay-ability? How much time would you spend playing this game?

10 POINTS - polish:

How flawless or immaculate it is or appears to be.

The rating scale:

10 - unbelievable! Out of this world!

9 - excellent

8 - very good

7 - good

6 - OK

5 - not great, not terrible

4 - not good

3 - bad

2 - so bad

1 - disaster

0 - garbage

Enchantment specific scale:

10 - endless full attention

9 - endless mild attention

8 - many many many hours full attention

7 - many many many hours mild attention

6 - about an hour full attention

5 - about an hour mild attention

4 - half an hour full attention

3 - half an hour mild attention

2 - 15 minutes or less full attention

1 - 15 minutes or less mild attention

0 - does not grab any attention at all

example: playing dota2 requires endless hours at full attention (10 for enchantment) and the worst failed game does not grab any attention at all (0 for enchantment)

This scoring system is very strict on small games or mini games, but that does help when games are compared to each other and also to indicate the potential value a player will get out of playing and/or acquiring the game.

There is no rule that says a game must be long, even a short game should be able to get a perfect score. However, with this particular rating system there is a built in penalty for short games. The reason is so that the rating system can be a guidance to gaming customers about the potential value of the game for them as a player.