Who has a restaurant at the bottom of the ocean? You and Steve the blobfish! Keep your fishy customers happy and returning for more!
A wonderful idea and a creative spin on the idea of "depths" as you feed fish at the bottom of the ocean.
The audio visual elements are suitable.
A unique form of interaction to achieve a clicker management style of gameplay.
This game provided for me the entertainment value of about 15 minutes at full attention. However, the game has the potential to be playable for much longer I believe and even as a form of "endless mode". In that case though, some changes over the days are needed to prevent each day to be just the same as the one before, and thus too repetitive.
Except for the simplicity of days repeating, the game seems to have no issues.
This game scores 37 out of 50 which is 74%.
If enchantment is left out of the calculation this game scores 35 out of 40 or 88%.
The game idea and themes of the game.
The audio and visual aspects of the game. The atmosphere and general look and feel of the elements in the game. Especially how appropriate and unique these elements are. Can you easily associate and connect the ambience to the story or theme?
Game controls and methods of interaction. Game rules and the technical execution of gameplay.
How satisfying, pleasurable, compelling or addictive the game is. Does it have replay-ability? How much time would you spend playing this game?
How flawless or immaculate it is or appears to be.
10 - unbelievable! Out of this world!
9 - excellent
8 - very good
7 - good
6 - OK
5 - not great, not terrible
4 - not good
3 - bad
2 - so bad
1 - disaster
0 - garbage
10 - endless full attention
9 - endless mild attention
8 - many many many hours full attention
7 - many many many hours mild attention
6 - about an hour full attention
5 - about an hour mild attention
4 - half an hour full attention
3 - half an hour mild attention
2 - 15 minutes or less full attention
1 - 15 minutes or less mild attention
0 - does not grab any attention at all
example: playing dota2 requires endless hours at full attention (10 for enchantment) and the worst failed game does not grab any attention at all (0 for enchantment)
This scoring system is very strict on small games or mini games, but that does help when games are compared to each other and also to indicate the potential value a player will get out of playing and/or acquiring the game.
There is no rule that says a game must be long, even a short game should be able to get a perfect score. However, with this particular rating system there is a built in penalty for short games. The reason is so that the rating system can be a guidance to gaming customers about the potential value of the game for them as a player.